This project was created for CareerFoundry’s UX Design Fundamentals course in April, 2020.
- Objective: Design a mobile app for learning vocabulary
- Finished Product: Low-fidelity prototype
- Timeline: 4 weeks
- Role: UX Researcher & Designer
Watch the presentation here, or keep scrolling for a detailed look at each step of the process.
In order to better understand the existing market for flashcard apps, as well as their strengths and weaknesses, I conducted a competitive analysis of similar products.
Interviewing potential users of the app (adult students) gave me better insight into their needs, and how the app might be used.
From my research, I was able to create a proto-persona to guide my choices when building the app.
Next, I mapped out the user flows for each of the two major tasks my user would be focused on.
Wireframing & Prototyping
With pencil and paper, I sketched out screens for each step of the user flow into low fidelity wireframes. Then I linked them as a clickable prototype.
Testing took place virtually, over video call, but the feedback was excellent.
Improvements and fixes were implemented in the final low fidelity prototype you see here: https://marvelapp.com/56gb8ai
Although the project ended in only a low-fidelity prototype, the possibility of features such as audio quizzes and being able to add photos and sound to flashcards was exciting. There were more features left to test: finding and editing existing cards and decks, speed of task completion, and whether or not the new onboarding was effective, but I learned a lot about user expectations during this process. #1 – the back button is not optional. #2 – standard icons like a house for the home button work great, so keep it simple!